Part Five - "Outside Grate"
Outside_Grate is south of Slit_In_Streambed. The printed name is "Outside Grate". The description is "You are in a 20-foot depression floored with bare dirt. Set into the dirt is a strong steel grate mounted in concrete. A dry streambed leads into the depression." Slit_In_Streambed is north from Outside_Grate. Open_Forest is east from Outside_Grate. Open_Forest is west from Outside_Grate. Open_Forest is south from Outside_Grate.
The scenery_depression is scenery in Outside_Grate. The description is "You're standing in it." The printed name is "20-foot depression". Understand "depression", "dirt", "twenty", "20-foot", "20", "foot" and "bare" as the scenery_depression.
The kentucky_grate is below Outside_Grate. The description is "It just looks like an ordinary grate mounted in concrete[if the kentucky_grate is open].[line break]The grate stands open[end if][if the kentucky_grate is closed and the kentucky_grate is unlocked].[line break]The grate is unlocked but shut[end if]." The printed name is "grate". Understand "grate", "lock", "gate", "grille", "metal", "strong", "steel", and "grating" as the kentucky_grate. It is a closed door. It is lockable. It is locked. It is lockable. Through it is Limbo. [ The player cannot get through the grate in the time allotted ]
Before going through the unlocked kentucky_grate:
say "(first opening the grate)[line break]";
silently try opening the kentucky_grate;
if the kentucky_grate is closed, stop the action;
[ Flush Limbo so we don't see a bunch of crap there when we descend into it. ]
repeat with R running through things enclosed by Limbo:
now R is nowhere.